AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() ![]() ![]() This kind of rinse-and-repeat gameplay got admittedly tedious a few times, but the good still outweighs the bad. The gameplay loop relies heavily on running through 1-2 screens, getting hit with a roadblock, having to go back to town, and then teleporting back to the dungeon to explore some more once the characters have a way to remove the obstacle. into the dungeon areas for brief and inconsequential amounts of time. The only real problems are the combat (which feels a bit too simple) and that too often Eiyuden Chronicle: Rising sends CJ and co. All of this is portrayed in a 2.5D art style, which gives the game a nostalgic edge while still looking great. ![]() Hogan, a Crocodile Dundee-inspired character who's both named after actor Paul Hogan and looks like a crocodile, is a primary example of the humor and fun found within the game. While Hundred Heroes is designed as a sprawling role-playing game with turn-based combat and a large number of companion characters, Rising is intended to be a smaller project in scale, with its key features being 'fast-paced combat, town-building mechanics and 2.5D platforming. The characters, even many of the NPCs, are varied and give humor to Eiyuden Chronicle: Rising's world. Even then, it all feels like a lead-up to the bigger Eiyuden Chronicle: Hundred Heroes. The story is a bit of a slow burn, as the narrative really isn't wholly evident until players have acquired all three party members. The other main part of the game involves exploring these areas, fighting monsters, and gathering crafting materials - all while hunting treasure and advancing the main storyline. ![]()
0 Comments
Read More
Leave a Reply. |